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Handhelds Give Students Computers in the Classroom

by Stacy Wemhoff
Norfolk Daily News - News Staff Writer
Reprinted with permission
January 26, 2004

Back in the spring of 2002, Lisa Walters and her husband bought Palm handheld computers.

The Bel Air Elementary School counselor and Challenge facilitator thought the device would help her be more organized.

A short time later, she attended a Nebraska Educational Technology Association (NETA) conference and noticed some sessions about the educational applications of handheld computers.

Tony Vincent, a Millard Public Schools teacher, and some of his students demonstrated all the things they were doing in their school with the technology.

The rest, as they say, is history.

"I walked away from that conference saying, 'I will get Palms and I will get them for all of my Challenge students,' " she said.

At the time, her largest Challenge class was 15 students. Students in the program for gifted students meet with Walters for 30 minutes once a week to work on enrichment activities.

The summer after the conference, Walters began writing grant applications, looking at the school budget, reading books, looking at Vincent's Web site and writing letters -- all in an effort to acquire more Palm handheld computers for her students.

She also learned more about what they could do.

"I didn't even really know what I could do personally with it besides what students could do," she said.

By the beginning of the fall 2002-03 semester, she had seven handhelds. A couple were purchased through Walters' school budget, principal Tim Kwapnioski purchased one with his budget and four more were donated.

"By December, I had 15," Walters said.

She said many local businesses responded to letters asking for help by donating a handheld or two.

To recognize their generosity, Walters labeled each Palm with the name of the business that supplied it to the classes.

Walters said the fifth- and sixth-grade Challenge students responded quickly and positively to the handhelds.

Students learned the basic skills from Walters and went on to teach their classmates -- and even their parents.

"My students were going home and telling their parents how to do more things with their Palms," she said.

There are many different ways to use handheld computers in education, Walter said.

For instance, the students have used them to write book reports, using a word processing program. Then they created animation to go along with the report with a program called Sketchy.

Reports can be printed out by connecting them to a desktop computer with a printer.

Nearly all of the software on the computers is free. Walters said many programs can be taken from Web sites or "beamed" from another handheld by simply placing them several inches apart face to face.

Walters said she has received many programs from other teachers at Educational Service Unit meetings. When she gets back to the classroom, she simply beams the program to one student who passes it on. In minutes every handheld in the room is equipped with the program.

With a program called Quizzler, students have made up science quizzes from their textbooks and beamed them to classmates. The receiver completes the quiz and sends it back to the originator who scores it.

All this helps students learn -- and they have fun doing it.

Some of her students enjoy using the handhelds so much that they have received them as Christmas gifts from parents.

"They are just so motivated," Walters said.

Teachers Look to Omahan for Handheld Help

Students are drawn to technology.

Technology, in turn, motivates students to learn.

"When that technology is small, portable and personal, they are even more motivated," said Tony Vincent, a fifth-grade teacher at Willowdale Elementary School in Omaha.

Vincent has been using handheld computers in his classroom since 2001 when the district bought the equipment as part of a research and development effort.

Since then, he has found that even everyday activities, like keeping a reading journal, are more fun for students if they can use a handheld's word processor and attachable keyboard.

"Handheld computers have brought the classroom of my imagination into reality," Vincent said.

Now, he is helping other students realize that dream as well.

"My students and I have put so much time into our Web site because we believe that students around the world should enjoy learning with handheld computers as much as we do," Vincent said.

His class maintains a Web site called Planet 5th. On it is a section about handhelds called "Learning in Hand."

That section evolved from a single page that said the class was using handheld computers to learn and loved it.

"After that, I would get several e-mails daily from teachers who were either interested and wanted more information or from teachers who were currently using handhelds but wanted advice," Vincent said.

Gradually, he added to the site. Now, there are answers to frequently asked questions about hardware, software and classroom management. There are how-to videos and Web links.

"The site is a complete resource for others who want to know what and how we do what we do in our classroom," Vincent said.

His students develop much of the content for the site.

"It's great because they are writing for a real audience . . . The combination of a class Web page and handheld computers has been quite powerful in the education process,'' he said.

Besides getting students motivated, handheld computers eliminate common problems like rotating students on one classroom computer or trying to book a busy computer lab.

Vincent said few people realize that handhelds aren't just organizers _ they're fully functional computers than can run a variety of software applications.

He estimates students use the handhelds about 30 percent of a typical school day. They have eBooks, dictionaries and other resources they refer to throughout the day. When planning lessons, Vincent said he doesn't purposely insert handheld lessons unless there is something on them that would add to the lesson.

He said students need engaging activities to maximize learning. Handheld computers are the answer.

"In a world of Playstations and Sponge Bob, it's hard for teachers to get learners excited about curriculum,'' he said. "Handhelds combined with meaningful, effective activities are the perfect combination to engage learners.''

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