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Exploring Integers

by Cindy Carver

Grade Level: 6-8 Content Area: Math
Students will explore and implement the rules for adding, subtracting, multiplying, and dividing negative integers. This lesson would take place after each operation is explored individually.

Downloads
Thought Manager Quiz Wiz
Addictix FlingIt

Lesson Goals

    • The student will review the rules for each mathematical operation of negative numbers.
    • The student will explain the rules for each mathematical operation of negative numbers in his/her own words.
    • The student will develop a quiz using negative numbers.
    • The student will demonstrate knowledge of negative numbers by recording scores from a learning application.

Other Materials

  • Integer worksheet, via FlingIt, http://www.gomath.com/algebra/negworksheet.php. The problems on the worksheet are created randomly each time the page is accessed. I’ve found that what appears on my handheld usually does not match what I see on the desktop computer.
    Procedures
    1. Group students into groups of four to five.
    2. Beam the web page, http://www.gomath.com/algebra/negative.php, to one student in each group and have the students beam it to others in the group.
    3. Have students read the page and discuss any questions they still may have about negative numbers with their group.
    4. Have each student make an outline in Thought Manager stating the rules for each operation involving negative numbers in his/her own words and then share it with the group.
    5. Beam the integer worksheet (from FlingIt) to one student in each group and have it beamed among the group members. Pass out the paper worksheet, "Solving Integer Problems," to each student as well.
    6. Once students are finished with their worksheet they will start making their own integer quiz using QuizWiz. The student quizzes need to have three different problems using negative integers for each mathematical operation. Students will printout their quizzes and turn them in with their worksheets. The quizzes should be saved on the student’s handhelds for a later lesson.
    7. As students finish making their quiz, beam the application, Addictix, to the students. Students will keep a record of their scores. The group with the highest average, combined score will win a treat.
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