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Mondrian: Rectangles, Squares, & Balance, Oh My!

by Randy Miller

Grade Level: 2-3 Content Area: Art
Students will go online and learn about Piet Mondrian, by answering questions from a “Master” list. Students will then use “Clickomania”, first look at the Geometric patterns, and then to record them on scratch paper. Then we will use “QDraw” to make rectangles and squares, using textures for different color representation. Next students will use “Draw!!” to sketch out the best parts of their “QDraw”ing. We will finish the unit by creating a piece of art based on Mondrian’s work by using Appleworks 6.

Downloads
Draw!! Clickomania
QDraw Worksheet

Lesson Goals

    • Students will learn about Piet Mondrian by guided research online.
    • Students will observe Mondrian’s artwork and make conclusions about the content.
    • Students will learn about creating balance by using positive and negative space.
    • Students will learn new application and use them in ways that they normally would not.
    • Students will look at sketch ideas developed in “Draw!!” and “QDraw” to aid in the creation of their final project.

 

Other Materials

  • Scratch paper
  • Pencils (#2 and colored)
  • Erasers
  • AppleWorks 6
  • Printer

Mondrian Websites

Procedures

    1. Introduce the Piet Mondrian assignment to the Class. Explain to them that they are going to teach you about the artist. They will need to answer the questions that they have been given. The worksheet will include questions that have the students looking at facts, Making observations and forming conclusion, and recording points of their own interest.
    2. Students will engage in their online searches, they will need to fill out the worksheet completely.
    3. The class will participate in a group discussion based on what they have discovered during their online assignment.
    4. You will have to make sure that the discussion is steered in the direction of the artist’s particular style.
    5. Discuss with the students what Positive and Negative space is, and how Mondrian achieves a balance in his work by using this element.
    6. Beam the students “Clickomania”, and pass out scratch paper with pencils and erasers.
    7. Explain how the application is operated.
    8. Have the students play “Clickomania”. As they play, have the students record interesting geometric shapes that they may encounter during the course of the game.
    9. After the students have recorded geometric shapes for awhile, start beaming “QDraw” to them.
    10. Explain the application to them.
    11. Have the students start creating images using the geometric shapes found in “QDraw”. When they are done, have them print off their image.
    12. Have the students evaluate their “QDraw”ing, picking out what they like best.
    13. Beam the students “Draw!!” and explain how it works to them.
    14. Next, have them create a Mondrian style using “Draw!!”
    15. Students will then take these thumbnails, and start working on their final piece in Appleworks 6.
    16. When students are done, have them print them off their final image and turn it in.
    17. When entire class is done, display the works together and have the students do a group critique of the final projects.
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