by Randy Miller
Grade
Level: 2-3 |
Content
Area: Art |
Students
will go online and learn about Piet Mondrian, by
answering questions from a “Master” list.
Students will then use “Clickomania”,
first look at the Geometric patterns, and then to
record them on scratch paper. Then we will use “QDraw” to
make rectangles and squares, using textures for different
color representation. Next students will use “Draw!!” to
sketch out the best parts of their “QDraw”ing.
We will finish the unit by creating a piece of art
based on Mondrian’s work by using Appleworks
6.
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Lesson
Goals
- Students
will learn about Piet Mondrian by guided research online.
- Students
will observe Mondrian’s artwork and make conclusions
about the content.
- Students
will learn about creating balance by using positive and negative
space.
- Students
will learn new application and use them in ways that they
normally would not.
- Students
will look at sketch ideas developed in “Draw!!” and “QDraw” to
aid in the creation of their final project.
Other
Materials
- Scratch
paper
- Pencils
(#2 and colored)
- Erasers
- AppleWorks
6
- Printer
Mondrian
Websites
Procedures
- Introduce
the Piet Mondrian assignment to the Class. Explain to them
that they are going to teach you about the artist. They will
need to answer the questions that they have been given. The
worksheet will include questions that have the students looking
at facts, Making observations and forming conclusion, and
recording points of their own interest.
- Students
will engage in their online searches, they will need to fill
out the worksheet completely.
- The class
will participate in a group discussion based on what they
have discovered during their online assignment.
- You will
have to make sure that the discussion is steered in the direction
of the artist’s particular style.
- Discuss
with the students what Positive and Negative space is, and
how Mondrian achieves a balance in his work by using this
element.
- Beam the
students “Clickomania”, and pass out scratch
paper with pencils and erasers.
- Explain
how the application is operated.
- Have the
students play “Clickomania”. As they play, have
the students record interesting geometric shapes that they
may encounter during the course of the game.
- After
the students have recorded geometric shapes for awhile, start
beaming “QDraw” to them.
- Explain
the application to them.
- Have the
students start creating images using the geometric shapes
found in “QDraw”. When they are done, have them
print off their image.
- Have the
students evaluate their “QDraw”ing, picking out
what they like best.
- Beam the
students “Draw!!” and explain how it works to
them.
- Next,
have them create a Mondrian style using “Draw!!”
- Students
will then take these thumbnails, and start working on their
final piece in Appleworks 6.
- When students
are done, have them print them off their final image and
turn it in.
- When entire
class is done, display the works together and have the students
do a group critique of the final projects.
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